Here we introduce the sub-villains of this first episode… the Jack Pack! The frantic foursome was one of those “happy accidents” I had as I developed the story (so much so that I’m not sure how long they’ll be sub-villains….) As I was putting this together I was trying to think of a situation that introduced our hero in a… well… heroic manner. Immediately “thwarting a bank robbery” came to mind (classic “western” antagonist action)…
Part of one of the drafts for the Araknid Kid synopsis (actually… I think the one I submitted with the original 8 pages… not the one that was published on the site… all were done with the help of friend, John Gunningham) said “…the Kid is well equipped to deal with anything that comes his way; be it rustlers on mechanical horses or …” I knew that I wanted to display that. As I began doodling these “rustlers” I started thinking about cards (like playing poker in a saloon)… thus the Jacks were born. I thought that it would be fun if each Jack had a specific character traits and weapons.
Jack Spade: The Leader, weapon of choice: Spade (NOT a shovel)
Jack Diamund: The Slippery Sly one… weapon of choice, Daggers (to tell if you have a real diamond, you can see if it cuts glass…)
Jack Clubbe: The Jokester, weapon of choice, a Club (also outfitted in Irish Clover green)
Jack Hart: The “Good-Looking” one, weapon of choice, cross-bow (kinda like cupid)



2 comments so far
Leave a reply